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| has gloss | eng: Time-driven programming is a computer programming paradigm, where the control flow of the computer program is driven by a clock and is often used in Real-time computing. A program is divided into a set of tasks (i.e., processes or threads), which has a periodic activation pattern. The activation pattern for all tasks is stored in a dispatch table, were the Least-Common-Multiple (LCM) of all period-times determines the length of the dispatch table. The scheduler of the program dispatches all tasks according to the dispatch table, on which end a new instance of the dispatch table is initiated. |
| lexicalization | eng: Time-driven programming |
| instance of | e/Scheduling algorithm |
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